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This packet lists all rooms currently present (open or closed) on a given sub-server.
This packet is sent periodically by the server without prompting when changes occur, such as from Gameservice Client 0x000A Room Settings Change.
Name | Type | Summary |
---|---|---|
room_count | u1 | |
list_type | u1 | |
unknown_a | s2 | Always -1 (0xFFFF). |
rooms | room[room_count] |
Name | Type | Summary |
---|---|---|
room_name | strz[64] | |
room_privacy | u1 | |
unknown_b | bytes[2] | |
room_user_max | u1 | Upper user limit of room. |
room_user_count | u1 | Current user count of room. |
unknown_c | bytes[18] | |
room_hole_amount | u1 | Hole amount; current hole in chat rooms. |
room_type | u1 | |
room_number | u2 | |
room_hole_progression | u1 | |
room_course | u1 | |
room_shot_timer_ms | u4 | 0 if event or not applicable. Individual shot timer, in milliseconds. |
room_game_timer_ms | u4 | 0 if event or not applicable. Overall game timer, in milliseconds. |
unknown_special_room_value | bytes[4] | 00,00,00,00 in VS and Chat, 00,00,xx,2C in Tournament and Battle. |
unknown_e | bytes[76] | All 0x00. |
unknown_f | u4 | All examples show 100 (0x00000064). |
unknown_g | u4 | All examples show 100 (0x00000064). |
room_master_user_id | s4 | User ID of room master. -1 (0xFFFFFFFF) if no master (deletion, event). |
room_class | s1 | Unconfirmed. Appears to identify special event rooms vs standard multiplayer rooms. |
room_artifact_id | u4 | From pangya_xx.iff/Item.iff. Item ID for active artifact. |
unknown_h | u4 | Appears to vary from 0 to 3. |
event_number | u4 | 0 if non-event. |
event_number_rounded | u4 | Only top 3 bytes of event_number. Low byte zeroed. |
event_shot_timer_ms | u4 | 0 if non-event. Individual shot timer, in milliseconds. |
unknown_event_j | u4 | 0 if non-event. All examples show 1 (0x00000001). |
Key | Value |
---|---|
list_type::list_initial | 0 |
list_type::list_additions | 1 |
list_type::list_removals | 2 |
list_type::list_modifications | 3 |
Key | Value |
---|---|
room_privacy::private_needs_password | 0 |
room_privacy::public | 1 |
Key | Value |
---|---|
room_type::vs | 0 |
room_type::chat | 2 |
room_type::tournament | 4 |
room_type::battle | 10 |
Key | Value |
---|---|
hole_progression::front_start | 0 |
hole_progression::back_start | 1 |
hole_progression::random_start | 2 |
hole_progression::shuffle_all | 3 |
Key | Value |
---|---|
room_class::grand_prix_room | 20 |
room_class::standard_room | 255 |
meta:
id: gameservice_server_0047_room_list
title: GameService Server Room List
encoding: ASCII
endian: le
imports:
- ../../common/pstring
seq:
- id: room_count
type: u1
- id: list_type
type: u1
enum: list_type
- id: unknown_a
type: s2
- id: rooms
type: room
repeat: expr
repeat-expr: room_count
types:
room:
seq:
- id: room_name
type: strz
size: 64
- id: room_privacy
type: u1
enum: room_privacy
- id: unknown_b
size: 2
- id: room_user_max
type: u1
- id: room_user_count
type: u1
- id: unknown_c
size: 18
- id: room_hole_amount
type: u1
- id: room_type
type: u1
enum: room_type
- id: room_number
type: u2
- id: room_hole_progression
type: u1
enum: hole_progression
- id: room_course
type: u1
enum: room_course
- id: room_shot_timer_ms
type: u4
- id: room_game_timer_ms
type: u4
- id: unknown_special_room_value
size: 4
- id: unknown_e
size: 76
- id: unknown_f
type: u4
- id: unknown_g
type: u4
- id: room_master_user_id
type: s4
- id: room_class
type: s1
enum: room_class
- id: room_artifact_id
type: u4
- id: unknown_h
type: u4
- id: event_number
type: u4
- id: event_number_rounded
type: u4
- id: event_shot_timer_ms
type: u4
- id: unknown_event_j
type: u4
enums:
list_type:
0: list_initial
1: list_additions
2: list_removals
3: list_modifications
room_privacy:
0: private_needs_password
1: public
room_type:
0: vs
2: chat
4: tournament
10: battle
hole_progression:
0: front_start
1: back_start
2: random_start
3: shuffle_all
room_course:
0: blue_lagoon
1: blue_water
2: sepia_wind
3: wind_hill
4: wiz_wiz
5: west_wiz
6: blue_moon
7: silvia_cannon
8: ice_cannon
9: white_wiz
10: shining_sand
11: pink_wind
13: deep_inferno
14: ice_spa
15: lost_seaway
16: eastern_valley
18: ice_inferno
19: wiz_city
20: abbot_mine
127: random_course
room_class:
20: grand_prix_room
255: standard_room