Edit on GitHub GameService Server Message Data Summary This packet relays incoming global-chat messages. This does not include
whispered messages, nor does it include private messaging that would happen
on the Messaging Server.
See Also :
Structure Subtypes
Relays incoming chat messages. These include messages the local user
has sent via GameService Client 0x0003 Message Send
Name Type Summary user_nickname
pstring
unknown_a
bytes[6]
Name Type Summary unknown_b
bytes[4]
Appears to always be 0 (0x00000000). countdown_seconds
u4
Countdown until game/event begins. Sent every 30 seconds until 30, then 20, and 10 through 1 seconds.
Announces when a player has finished in a tournament.
Immediately precedes GameService Server 0x006C Tournament User Finish .
Name Type Summary user_nickname
pstring
unknown_d
bytes[2]
user_score
s4
Final score attained in game. user_pang
u4
Final pang attained in game. unknown_g
bytes[4]
user_assist_mode
u1
User used shot assist during game.
Definition meta:
id: gameservice_server_0040_message_data
title: GameService Server Message Data
encoding: ASCII
endian: le
imports:
- ../../common/pstring
seq:
- id: subtype
type: u1
- id: response
type:
switch-on: subtype
cases:
0: message_data_00_chat_message
11: message_data_0b_unknown
12: message_data_0c_countdown
17: message_data_11_completion
types:
message_data_00_chat_message:
seq:
- id: user_nickname
type: pstring
- id: chat_message
type: pstring
message_data_0b_unknown:
seq:
- id: user_nickname
type: pstring
- id: unknown_a
size: 6
message_data_0c_countdown:
seq:
- id: unknown_b
size: 4
- id: countdown_seconds
type: u4
message_data_11_completion:
seq:
- id: user_nickname
type: pstring
- id: unknown_d
size: 2
- id: user_score
type: s4
- id: user_pang
type: u4
- id: unknown_g
size: 4
- id: user_assist_mode
type: u1
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