Edit on GitHub
GameService Server Shot Active User Announce
Summary
This packet announces which user is currently up to play.
As with all other shot announce packets, it is not relayed during tournaments/simultaneous play.
The response (from the appropriate client) is GameService Client 0x0022 Shot Active User Acknowledge.
Structure
Name | Type | Summary |
connection_id | u4 | The user's connection ID who is up. |
Definition
meta:
id: gameservice_server_0063_shot_active_user_announce
title: GameService Server Shot Active User Announce
encoding: ASCII
endian: le
imports:
- ../../common/pstring
seq:
- id: connection_id
type: u4
Examples
No examples available. Contribute one?