Edit on GitHub
This packet relays the user's power use to all players.
As with all other shot announce packets, it is not relayed during tournaments/simultaneous play.
This is the response to GameService Client 0x0015 Shot Power.
Name | Type | Summary |
---|---|---|
connection_id | u4 | The user's connection ID who has rotated their shot. |
power_level | u1 | 0x01 for a power shot, and 0x02 for a double power shot. 0x00 is used if power has been set and user reverts to a standard shot. |
meta:
id: gameservice_server_0058_shot_power_announce
title: GameService Server Shot Power Announce
encoding: ASCII
endian: le
imports:
- ../../common/pstring
seq:
- id: connection_id
type: u4
- id: power_level
type: u1