Edit on GitHub

GameService Client Multiplayer Mode Leave

Summary

This packet announces the client has left multiplayer mode. This mode gets set when the client opens the multiplayer lobby / game room directory, remains set while the client is in any multiplayer room, and only becomes unset once the client leaves all rooms and the directory.

There is no payload.

The response is GameService Server 0x00F6 Multiplayer Mode Leave Response.

See Also:

Aliases:

Structure

gameservice_client_0082_multiplayer_mode_leave

Name Type Summary
This structure does not have any fields of its own.

Definition

meta:
  id: gameservice_client_0082_multiplayer_mode_leave
  title: GameService Client Multiplayer Mode Leave
  encoding: ASCII
  endian: le
  imports:
    - ../../common/pstring

Examples

No examples available. Contribute one?