Edit on GitHub

GameService Client Room Resync

Summary

This packet requests a fresh copy of the game state.

It is sent after every shot, after receiving the response to GameService Client 0x001B Undocumented.

The responses are:

Aliases:

Structure

gameservice_client_001c_room_resync

Name Type Summary
unknown_a u1
entry_count u1
entries entry[entry_count]

Subtypes

entry

Name Type Summary
unknown_a_entry u1 All examples 0 (0x00).
unknown_b_entry bytes[4] Non-zero.

Definition

meta:
  id: gameservice_client_001c_room_resync
  title: GameService Client Room Resync
  encoding: ASCII
  endian: le
  imports:
    - ../../common/pstring
seq:
  - id: unknown_a
    type: u1
  - id: entry_count
    type: u1
  - id: entries
    type: entry
    repeat: expr
    repeat-expr: entry_count
types:
  entry:
    seq:
      - id: unknown_a_entry
        type: u1
      - id: unknown_b_entry
        size: 4

Examples

No examples available. Contribute one?