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GameService Client Room Leave

Summary

This packet signals the user leaving a room and returning to the multiplayer lobby.

The response is:

However, in lounges, this will also trigger, for all other users in the lounge, a response of:

Aliases:

Structure

gameservice_client_000f_room_leave

Name Type Summary
unknown_a u1 All examples are 0 (0x00) or 1 (0x01).
room_number s2 The new room number, which is always -1 (0xFFFF) for the lobby.
unknown_b u4 Usually, but not always, 0.
unknown_c bytes[4]
unknown_d u4 Usually, but not always, 0.
unknown_e bytes[4]

Definition

meta:
  id: gameservice_client_000f_room_leave
  title: GameService Client Room Leave
  encoding: ASCII
  endian: le
  imports:
    - ../../common/pstring
seq:
  - id: unknown_a
    type: u1
  - id: room_number
    type: s2
  - id: unknown_b
    type: u4
  - id: unknown_c
    size: 4
  - id: unknown_d
    type: u4
  - id: unknown_e
    size: 4

Examples

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