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This packet signals the user leaving a room and returning to the multiplayer lobby.
The response is:
However, in lounges, this will also trigger, for all other users in the lounge, a response of:
Aliases:
hsreina/pangya-server
: PLAYER_LEAVE_GAME
eantoniobr/UGPangya
: PLAYER_LEAVE_GAME
Name | Type | Summary |
---|---|---|
unknown_a | u1 | All examples are 0 (0x00) or 1 (0x01). |
room_number | s2 | The new room number, which is always -1 (0xFFFF) for the lobby. |
unknown_b | u4 | Usually, but not always, 0. |
unknown_c | bytes[4] | |
unknown_d | u4 | Usually, but not always, 0. |
unknown_e | bytes[4] |
meta:
id: gameservice_client_000f_room_leave
title: GameService Client Room Leave
encoding: ASCII
endian: le
imports:
- ../../common/pstring
seq:
- id: unknown_a
type: u1
- id: room_number
type: s2
- id: unknown_b
type: u4
- id: unknown_c
size: 4
- id: unknown_d
type: u4
- id: unknown_e
size: 4